* Use new interface terminal API
* Update dependencies.gradle
* feat: Update core hooks and integrations
* api: Add `LevelTerminalRegistry` functionality
* feat: Use `customName` to display in `GuiFluidLevelEmitter`
* feat: Rework scheduling and data storage in `TileLevelMaintainer` functionality
* feat: Add new item `LevelTerminal`
* feat: Support back navigation functionality
* feat: add back navigation in `LevelMaintainer` from terminal
* use `IGuiTooltipHandler` directly from ae2
include #160
* fix correct `InterfaceTerminalSupportedClassProvider` deprecation
* Implement new version of `InterfaceWireless` based on `InterfaceTerminal`
* Fix `LevelTerminal` data recursion and few in fixes gui
* Use `aeRenderItem` directly and fix `zIndex` in custom slots
* Fix rendering numbers bigger than 2.1G through `aeRenderItem`
* Fix fails on `getCraftingItem`
no root cause was found
* Fix add packet logging and try to not fail after receive corrupted packet
* Fix add logging around empty configuration
* Fix packet corruption and log invalid data
* Fix packet corruption with level emitters
* Correct handle overwrite packet
* Fix intercept dnd click from GT5 hook for `AppEngGuiHandler`
keyword `net.bdew.neiaddons.appeng.AppEngGuiHandler`
* update be+deps
* Update dependencies.gradle
* Update dependencies.gradle
* Fix `zIndexes` for compatability with `DuraDisplay`
* Update AE2 and fix compatability
* Change `ForgeDirection` side serialization to `byte`
* Fix tooltip zIndexes
* Rename all rest parts related to `Level terminal`
* Code cleanup after review
* Remove duplicated dependency declaration
---------
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Untangle Baubles hard dependency and skip on unmapped items/blocks
Have forge issue the standard "Missing items" screen when updating, so
players are warned before joining the world. Previously we consumed all
missing mapping by mistake.
Remove the hard dependency on baubles by adding Optional.Interface
* spotlessApply (#138)
Co-authored-by: GitHub GTNH Actions <>
* Update dependencies and fix wrong gui channel
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* gradle updateBuildScript
* fix comments and commented-out code
Code deletion, converting comments into javadocs, and refactoring code to not
need comments.
* remove redundant suppressions
* replace C-style array declaration with Java-style
* make private field final
* remove unnecessary semicolon
* extract a common part from an if
* simplify boolean expression
* simplify ternary if
* remove unused imports
* convert escaped characters for clarity
* replace while with for
* replace explicit types with diamond operators
* replace anonymous type with lambda
* enable modern Java syntax
* migrate to enhanced switch
* migrate to pattern variables for instanceof
* remove empty javadoc
* add Nonnull annotation to overrides of Nonnull methods
* replace wailaStack with null
When wailaStack is not null, the flow breaks out of the loop,
so there's no need to confuse the reader with putting wailaStack
both as the result and the parameter of the call - there's no
recursion.
* int cannot be bigger than its max value
* suppress dataflow warning
* remove redundant initializer
The default value of int is 0.
* null check is covered by instanceof
* simplify some calls of addVertexWithUV
* fix typos and add TODOs
* make flipState more understandable
* Add an API to allow other mods to blacklist fluids from this mod.
* Removed Thaumic Energistics config setting. This will be handled by
Thaumic Energistic's side (which also happens to have a config setting).
* Added an API that allows for blacklisting fluids from either the storage
or the display individually.
* Prevent blacklisted fluids from being discretized
* Update API usage
- use AE2's new API
- use ThE's config setting for aspect -> gas
* spotlessApply
---------
Co-authored-by: GitHub GTNH Actions <unknown>
* Replace ore dictionary bus
Extra Cells ore dict bus -> export bus w/ ore dict card
(retains ore filter setting, not verified they are 1:1)
* Add OpenComputer migration
Moves migration to postInit, and migrates OC upgrades.
* Remap wireless w/ correct encryption key + power
Basically now works without needing to relink in security term
* Update buildscript
* spotless apply
* spotlessApply (#125)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* EC2 deprecation: Part 1 - Items
Laying the groundwork for absorbing EC2 mappings.
* EC2 deprecation: Part 2 - Blocks
* EC2 Deprecation: Part 3 - Parts
Parts are deprecated.
* set config "replaceEC2" to default true
* API changes to make room for Extra Cells fluid placeholder
* Finish basic item replacement code
- parts work
- items are remapped properly, and converted when they enter the player inventory
* Fixed some storage cell conversion issues
The placeholders did not transfer NBT data properly
* Add handlers for deprecated item cells
Now the placeholder should work automatically in a drive.
The void cell is still a WIP.
* Add more tooltip help and cell handler for void cell
* apply spotless
too lazy to rebase