* Use new interface terminal API
* Update dependencies.gradle
* feat: Update core hooks and integrations
* api: Add `LevelTerminalRegistry` functionality
* feat: Use `customName` to display in `GuiFluidLevelEmitter`
* feat: Rework scheduling and data storage in `TileLevelMaintainer` functionality
* feat: Add new item `LevelTerminal`
* feat: Support back navigation functionality
* feat: add back navigation in `LevelMaintainer` from terminal
* use `IGuiTooltipHandler` directly from ae2
include #160
* fix correct `InterfaceTerminalSupportedClassProvider` deprecation
* Implement new version of `InterfaceWireless` based on `InterfaceTerminal`
* Fix `LevelTerminal` data recursion and few in fixes gui
* Use `aeRenderItem` directly and fix `zIndex` in custom slots
* Fix rendering numbers bigger than 2.1G through `aeRenderItem`
* Fix fails on `getCraftingItem`
no root cause was found
* Fix add packet logging and try to not fail after receive corrupted packet
* Fix add logging around empty configuration
* Fix packet corruption and log invalid data
* Fix packet corruption with level emitters
* Correct handle overwrite packet
* Fix intercept dnd click from GT5 hook for `AppEngGuiHandler`
keyword `net.bdew.neiaddons.appeng.AppEngGuiHandler`
* update be+deps
* Update dependencies.gradle
* Update dependencies.gradle
* Fix `zIndexes` for compatability with `DuraDisplay`
* Update AE2 and fix compatability
* Change `ForgeDirection` side serialization to `byte`
* Fix tooltip zIndexes
* Rename all rest parts related to `Level terminal`
* Code cleanup after review
* Remove duplicated dependency declaration
---------
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Add the dual P2P interface
- Can be disabled in the config
- Updated dependencies
- We now require a hard inheritance dependency on beta-238+.
- CANNOT BE ATTUNED.
* Dependency cleanup (don't use pre)
* Fix dual interface background
* Fix null icon for p2p dual interface
BetterP2P needs this to properly display the icon.
* spotlessApply
---------
Co-authored-by: GitHub GTNH Actions <unknown>
* Add an API to allow other mods to blacklist fluids from this mod.
* Removed Thaumic Energistics config setting. This will be handled by
Thaumic Energistic's side (which also happens to have a config setting).
* Added an API that allows for blacklisting fluids from either the storage
or the display individually.
* Prevent blacklisted fluids from being discretized
* Update API usage
- use AE2's new API
- use ThE's config setting for aspect -> gas
* spotlessApply
---------
Co-authored-by: GitHub GTNH Actions <unknown>
* EC2 deprecation: Part 1 - Items
Laying the groundwork for absorbing EC2 mappings.
* EC2 deprecation: Part 2 - Blocks
* EC2 Deprecation: Part 3 - Parts
Parts are deprecated.
* set config "replaceEC2" to default true
* API changes to make room for Extra Cells fluid placeholder
* Finish basic item replacement code
- parts work
- items are remapped properly, and converted when they enter the player inventory
* Fixed some storage cell conversion issues
The placeholders did not transfer NBT data properly
* Add handlers for deprecated item cells
Now the placeholder should work automatically in a drive.
The void cell is still a WIP.
* Add more tooltip help and cell handler for void cell
* apply spotless
too lazy to rebase
* Network throttle: Force ME update packets to be sent once every 50ms.
1. Item and fluid packets are separated to their own classes, as they are
not even allowed to be mixed together in the first place. This will enforce a strict
separation of the two.
2. New network worker thread for handling ME inventory updates. Instead of
creating packets directly, classes should schedule packet(s) to be sent at the
next 50ms boundary. The packet has a limit of 256 items to prevent killing the
client, but this can be changed in the config. In fact, the packet send rate is
also configurable.
3. Upon opening a terminal GUI, ME update packets are split. Only the last received
packet will trigger a terminal sorting, so if the ME system is large, it may take
several seconds (!) to load all the items.
* Update SPacketMEFluidInvUpdate.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>