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portable cell recipe
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@@ -61,11 +61,24 @@ public class RecipeLoader implements Runnable {
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "tile.BlockCraftingUnit"), 1, 1);
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public static final ItemStack AE2_PATTERN_CAPACITY_CARD =
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new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 54);
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public static final ItemStack AE2_ME_CHEST =
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GameRegistry.findItemStack("appliedenergistics2", "tile.BlockChest", 1);
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public static final ItemStack AE2_ENERGY_CELL =
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GameRegistry.findItemStack("appliedenergistics2", "tile.BlockEnergyCell", 1);
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public static final ItemStack BUCKET = new ItemStack(Items.bucket, 1);
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public static final ItemStack IRON_BAR = new ItemStack(Blocks.iron_bars, 1);
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@Override
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public void run() {
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GameRegistry.addRecipe(new ShapedOreRecipe(
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PORTABLE_FLUID_CELL.stack(),
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"ABC",
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'A',
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AE2_ME_CHEST,
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'B',
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CellType.Cell1kPart.stack(1),
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'C',
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AE2_ENERGY_CELL));
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GameRegistry.addRecipe(new ShapedOreRecipe(
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INTERFACE.stack(),
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"IPI",
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