portable cell recipe

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GlodBlock committed 2023-01-28 23:45:39 +08:00
1 parent 80340dbd75
commit d238a82451
3 files changed
+26 -7

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@@ -61,11 +61,24 @@ public class RecipeLoader implements Runnable {
new ItemStack(GameRegistry.findItem("appliedenergistics2", "tile.BlockCraftingUnit"), 1, 1);
public static final ItemStack AE2_PATTERN_CAPACITY_CARD =
new ItemStack(GameRegistry.findItem("appliedenergistics2", "item.ItemMultiMaterial"), 1, 54);
public static final ItemStack AE2_ME_CHEST =
GameRegistry.findItemStack("appliedenergistics2", "tile.BlockChest", 1);
public static final ItemStack AE2_ENERGY_CELL =
GameRegistry.findItemStack("appliedenergistics2", "tile.BlockEnergyCell", 1);
public static final ItemStack BUCKET = new ItemStack(Items.bucket, 1);
public static final ItemStack IRON_BAR = new ItemStack(Blocks.iron_bars, 1);
@Override
public void run() {
GameRegistry.addRecipe(new ShapedOreRecipe(
PORTABLE_FLUID_CELL.stack(),
"ABC",
'A',
AE2_ME_CHEST,
'B',
CellType.Cell1kPart.stack(1),
'C',
AE2_ENERGY_CELL));
GameRegistry.addRecipe(new ShapedOreRecipe(
INTERFACE.stack(),
"IPI",