Remove 'setInterfacePattern' method (#209)

The 'setInterfacePattern' method can use OpenComputer to directly generate items in the game.
This commit is contained in:
Smile Yik authored and GitHub committed 2024-06-07 05:46:04 +02:00
1 parent 72ce3a0e2f
commit c1c6a03146
1 file changed
-10
@@ -188,16 +188,6 @@ public class DriverOCPatternEditor extends DriverSidedTileEntity {
return new Object[] { stack };
}
@Callback(
doc = "function([slot:number][, database:address, entry:number[, size:number]]):boolean -- Configure the interface.")
public Object[] setInterfaceConfiguration(Context context, Arguments args) {
IInventory config = tileEntity.getInternalInventory();
int slot = args.isString(0) ? 0 : optSlot(args, config, 0, 0);
config.setInventorySlotContents(slot, getStack(args));
context.pause(0.5);
return new Object[] { true };
}
@Callback(doc = "function([slot:number]):table -- Get the given pattern in the interface.")
public Object[] getInterfacePattern(Context context, Arguments args) {
IInventory inv = tileEntity.getInternalInventory();