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Fix isConduit check (#281)
Co-authored-by: Maya <10861407+serenibyss@users.noreply.github.com>
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@@ -374,7 +374,7 @@ public class FluidConvertingInventoryAdaptor extends InventoryAdaptor {
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}
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private boolean isItemConduit(TileEntity te) {
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if (ModAndClassUtil.EIO && conduitClazz.isInstance(te)) {
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if (isConduit(te)) {
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try {
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return eioTypeCheck.invoke(te, IItemConduit.class) != null;
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} catch (InvocationTargetException | IllegalAccessException e) {
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@@ -385,7 +385,7 @@ public class FluidConvertingInventoryAdaptor extends InventoryAdaptor {
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}
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private boolean isConduit(TileEntity te) {
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return ModAndClassUtil.EIO && te instanceof IItemDuct;
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return ModAndClassUtil.EIO && conduitClazz.isInstance(te);
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}
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private ItemStack fillEIOConduit(ItemStack item, TileEntity te, ForgeDirection direction) {
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