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https://github.com/GTNewHorizons/AE2FluidCraft-Rework.git
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retain the priority setting of the fluid storage buses when wrenched (#247)
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@@ -46,6 +46,7 @@ import appeng.api.networking.ticking.TickRateModulation;
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import appeng.api.networking.ticking.TickingRequest;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.parts.IPartRenderHelper;
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import appeng.api.parts.PartItemStack;
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import appeng.api.storage.ICellContainer;
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import appeng.api.storage.IExternalStorageHandler;
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import appeng.api.storage.IMEInventory;
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@@ -97,6 +98,27 @@ public class PartFluidStorageBus extends PartUpgradeable
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this.getConfigManager().registerSetting(Settings.STORAGE_FILTER, StorageFilter.EXTRACTABLE_ONLY);
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this.getConfigManager().registerSetting(Settings.STICKY_MODE, YesNo.NO);
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this.source = new MachineSource(this);
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if (is.getTagCompound() != null) {
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NBTTagCompound tag = is.getTagCompound();
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if (tag.hasKey("priority")) {
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priority = tag.getInteger("priority");
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// if we don't do this, the tag will stick forever to the storage bus, as it's never cleaned up,
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// even when the item is broken with a pickaxe
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this.is.setTagCompound(null);
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}
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}
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}
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@Override
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public ItemStack getItemStack(final PartItemStack type) {
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if (type == PartItemStack.Wrench) {
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final NBTTagCompound tag = new NBTTagCompound();
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tag.setInteger("priority", priority);
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final ItemStack copy = this.is.copy();
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copy.setTagCompound(tag);
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return copy;
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}
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return super.getItemStack(type);
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}
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@Override
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