Changed way to see if item is a fluid display

This commit is contained in:
Runakai1 committed 2022-08-13 11:56:51 +02:00
1 parent 4ec705dd74
commit ae7de51dbf
1 file changed
+3 -1
@@ -7,10 +7,12 @@ import com.glodblock.github.client.gui.container.FluidPrioritization;
import com.glodblock.github.nei.object.IRecipeExtractor;
import com.glodblock.github.nei.object.IRecipeExtractorLegacy;
import com.glodblock.github.nei.object.OrderStack;
import gregtech.common.items.GT_FluidDisplayItem;
import ibxm.Player;
import net.minecraft.client.gui.Gui;
import net.minecraft.network.play.client.C01PacketChatMessage;
import net.minecraft.server.MinecraftServer;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.server.command.ForgeCommand;
import tv.twitch.chat.Chat;
@@ -41,7 +43,7 @@ public final class FluidRecipe {
List<PositionedStack> tmp = new ArrayList<>(tRecipe.getIngredientStacks(index));
if (priority) {
for (int i = 0; i < tmp.size(); i++) {
if(tmp.get(i).toString().contains("GregTech_FluidDisplay")) {
if(tmp.get(i).item.getItem() instanceof GT_FluidDisplayItem) {
MinecraftServer.getServer().getConfigurationManager().sendChatMsg(new ChatComponentText(String.valueOf(tmp.size())));
PositionedStack Stack = tmp.get(i);
tmp.remove(Stack);