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https://github.com/GTNewHorizons/AE2FluidCraft-Rework.git
synced 2026-11-11 07:47:55 +00:00
fix MouseRegionManager can't display tooltip.
when ingredient buffer outputting fluid, the current slot is used continuously,not from first slot to start output.
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@@ -17,6 +17,7 @@ public class AEFluidInventory implements IAEFluidTank
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private final IAEFluidStack[] fluids;
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private final IAEFluidInventory handler;
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private final int capacity;
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public int lastIndex;
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public AEFluidInventory( final IAEFluidInventory handler, final int slots, final int capcity )
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{
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@@ -253,9 +254,10 @@ public class AEFluidInventory implements IAEFluidTank
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FluidStack totalDrained = null;
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int toDrain = maxDrain;
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for( int slot = 0; slot < this.getSlots(); ++slot )
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for( int slot = lastIndex; slot < this.getSlots(); ++slot )
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{
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if (this.getFluidInSlot(slot) == null) {
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if(slot == this.getSlots()-1) lastIndex = 0;
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continue;
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}
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@@ -264,6 +266,7 @@ public class AEFluidInventory implements IAEFluidTank
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totalDrained = this.drain( slot, toDrain, doDrain );
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if( totalDrained != null )
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{
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lastIndex = slot;
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toDrain -= totalDrained.amount;
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}
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}
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@@ -1,5 +1,6 @@
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package com.glodblock.github.inventory.gui;
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import appeng.client.gui.AEBaseGui;
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import net.minecraft.client.audio.PositionedSoundRecord;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.util.ResourceLocation;
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@@ -39,6 +40,7 @@ public class MouseRegionManager {
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if (region.containsMouse(mX, mY)) {
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List<String> tooltip = region.handler.getTooltip();
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if (tooltip != null) {
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((AEBaseGui)gui).drawTooltip(mX,mY,0,String.join("\n",tooltip));
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return;
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}
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}
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