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https://github.com/GTNewHorizons/AE2FluidCraft-Rework.git
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Fix math when cell restricted and new fluid added (#284)
Co-authored-by: Maya <10861407+serenibyss@users.noreply.github.com>
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@@ -397,8 +397,10 @@ public class FluidCellInventory implements IFluidCellInventory {
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if (cardDistribution) {
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remainingFluidCount = this.getRemainingFluidCountDist(null);
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} else {
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remainingFluidCount = this.getRemainingFluidCount()
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- ((long) this.getBytesPerType() * singleByteAmount);
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remainingFluidCount = Math.min(
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getRemainingFluidCount(),
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getFreeBytes() * singleByteAmount + getUnusedFluidCount()
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- (long) getBytesPerType() * singleByteAmount);
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}
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if (remainingFluidCount > 0) {
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