Adapt to AE2 slot rendering refactor (#380)

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Kogepan229andgithub-actions[bot] authored and GitHub committed 2025-12-22 13:15:50 +01:00
1 parent 0f68feb0be
commit 341f1d9236
1 file changed
-9
@@ -1,10 +1,8 @@
package com.glodblock.github.client.gui;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
@@ -51,13 +49,6 @@ public class GuiFluidInterface extends GuiSub {
}
}
@Override
public void func_146977_a(final Slot s) {
try {
GuiContainer.class.getDeclaredMethod("func_146977_a_original", Slot.class).invoke(this, s);
} catch (final Exception ignore) {}
}
@Override
public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY) {
fontRendererObj.drawString(getGuiDisplayName(I18n.format(NameConst.GUI_FLUID_INTERFACE)), 8, 6, 0x404040);