fix draining simulation actually perform drain (#383)

This commit is contained in:
danyadev authored and GitHub committed 2025-12-21 23:45:54 +01:00
1 parent 300bb445e2
commit 0f68feb0be
1 file changed
+1 -1
@@ -100,7 +100,7 @@ public class TileCertusQuartzTank extends TileEntity implements IFluidHandler {
@Override
public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
return drain(null, maxDrain, true, true);
return drain(null, maxDrain, doDrain, true);
}
public int fill(FluidStack fluid, boolean doFill, boolean findMainTank) {