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fix draining simulation actually perform drain (#383)
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@@ -100,7 +100,7 @@ public class TileCertusQuartzTank extends TileEntity implements IFluidHandler {
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@Override
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public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) {
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return drain(null, maxDrain, true, true);
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return drain(null, maxDrain, doDrain, true);
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}
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public int fill(FluidStack fluid, boolean doFill, boolean findMainTank) {
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