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Port with permission from phantamanta44.
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# AE2 Fluid Crafting Rework
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[](https://www.curseforge.com/minecraft/mc-mods/ae2-fluid-crafting-rework) 
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Put fluids in the pattern!
AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids. You have to put fluids in a container or use a dummy item to write patterns with fluids.
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That's because AE2 doesn't support fluid as valid crafting ingredients before 1.16, so it can't handle fluids directly.
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However, it is changed now! With **AE2 Fluid Crafting** you can write patterns with fluids freely. Your AE system can output and accept fluids like items without worrying about how to handle these fluid cells.
This is a rework and ported version of [ae2-fluid-crafting ](https://github.com/phantamanta44/ae2-fluid-crafting )
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## Features
- You can code fluid patterns on fluid terminal directly.
- Mult/Div/Add/Sub Button also works on fluid.
- An extended fluid terminal with 16 inputs and 4 outputs.
- You can add or decrease fluid's amount by clicking with container.
- Fluid Pattern can display its contents when put on pattern terminal.
- [1.12.2] Fix the fluid amount display error when removing fluid.
- [1.12.2] Upgrade cards can be inserted in Dual Interface.
- [1.12.2] Fluid pattern is searchable in interface terminal.
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- [1.12.2] Fix crash when using block mode, fluid will also be considered as blockable.
- [1.12.2] Fluid export bus supports crafting card.
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## Installation
### 1.7.10
Any version of AE2(Both Official AE2 and GTNH edition AE2 works).
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**Extra Cells isn't needed**
### 1.12.2
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Unofficial AE2([PAE2 ](https://www.curseforge.com/minecraft/mc-mods/ae2-extended-life )).
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Official AE2 isn't supported, you can use origin [AE2FC ](https://github.com/phantamanta44/ae2-fluid-crafting ) if you are playing with Official AE2.
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## How to Use It
https://github.com/GlodBlock/AE2FluidCraft-Rework/wiki
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## Credited Works
E. Geng(@phantamanta44 ) and KilaBash (@Yefancy ) - Their amazing origin work in 1.12.